Welcome to Kinetic Frames. To get started, read the Introduction post.
Subsequent posts are archived according to content and date and can be accessed from the navigation on the right.
Hi, I'm Neville - a young Maltese graduate in English. I have been playing video games since I was four years old. I remember the thrill of slotting in those yellow cartridges into my Micro Genius. Since the advent of the PlayStation I have been an ardent follower of the action and adventure genre and games with a strong narrative frame or impulse towards storytelling
Recent years have seen the rise of "emergent gameplay" in game design, in which player actions inform the storyline of the game.
However several major console games of the early 00's thrived on scripted linear narratives.
This blog will be examining a specifically chosen set of video games from the period in which non-interactivity, cutscenes and scripted story events act as major 'kinetic frames': imposing structure and providing forward energy to inform the 'game'.
0 comments:
Post a Comment